Full title: Ubisoft says you “cannot complain” it shut down The Crew because you never actually owned it, and you weren’t “deceived” by the lack of an offline version “to access a decade-old, discontinued video game”

Ubisoft’s lawyers have responded to a class action lawsuit over the shutdown of The Crew, arguing that it was always clear that you didn’t own the game and calling for a dismissal of the case outright.

The class action was filed in November 2024, and Ubisoft’s response came in February 2025, though it’s only come to the public’s attention now courtesy of Polygon. The full response from Ubisoft attorney Steven A. Marenberg picks apart the claims of plaintiffs Matthew Cassell and Alan Liu piece by piece, but the most common refrain is that The Crew’s box made clear both that the game required an internet connection and that Ubisoft retained the right to revoke access “to one or more specific online features” with a 30-day notice at its own discretion.

  • kevin2107@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    26
    ·
    3 days ago

    servers ain’t free. I know ubisofts are a bunch of pricks but if you run servers indefinitely without generating income you’ll eventually run out of money.

    • Sauerkraut@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      31
      ·
      3 days ago

      Sure, but in that case they need to make the server code open source so game owners can run their own servers.

      Or they need to include a lan / offline mode

    • omarfw@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      ·
      edit-2
      3 days ago

      Not every game is an MMO requiring vast server farms. A game like the crew 1 that is past it’s prime is not expensive to keep a few servers running for. It’s a negligible cost.

      They could also put in the time to give players the tools to host their own servers, or simply allow offline play. This used to be standard for all PC games. They chose to do neither of these things in an obvious effort to force players towards the sequel or their other games. They should not be permitted to do anti-consumer things like this.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        14
        ·
        3 days ago

        Even MMOs have been run by amateurs. If you make the servers available, someone will figure out how to run it.

          • Korhaka@sopuli.xyz
            link
            fedilink
            English
            arrow-up
            3
            ·
            2 days ago

            Depends on the game for what point scaling further gets difficult. I think Factorio can do near infinite with the clusterio mod and from a server host perspective it’s very easy to setup. You just need enough servers, the mod allows cross server interaction.

    • UltraGiGaGigantic@lemmy.ml
      link
      fedilink
      English
      arrow-up
      11
      ·
      3 days ago

      Uhoh, the widdle baby corporation can’t handle hosting their game!

      They should be forced to give people the tools they need to host.

    • ITGuyLevi@programming.dev
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 days ago

      I’m okay with servers being shut down eventually, my issue is we don’t know when. If they want to call it a license and that it will be revoked later, well fucking plan it out and tell people. Did the game get cheaper as the clock ran down? Did the people buying 10 years of access pay more than people that only got to play it once? I’m pissed for the people like me that sometimes take a few years to get to playing their games only to find the servers are gone and they thought they were buying something (or at least licensing something) they would get to use.

      Of course they would probably find that if they told people how long they could use it, a lot of people wouldn’t pay them for it (i.e. their business would fail without intentionally deceiving their customers).

      • kevin2107@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        6
        ·
        3 days ago

        that’s a good point too. however it’s very possible they’re using proprietary code that’s used in other IP. Especially the core game engine, which you’d have to open source too.

        • CrackedLinuxISO@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          8
          ·
          3 days ago

          The server code could also be released as a binary blob under a proprietary license. No different from distributing any other piece of software.

          • kevin2107@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            3
            ·
            3 days ago

            It could be but it wouldn’t take long before it’s replicated in a way thats not propriety or just stolen by devs in countries where that means nothing.

            They are a giant shitty conglomerate they will find 10,000 reasons

    • alehel@lemmy.zip
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 days ago

      I agree with this, however, I also don’t think they should be allowed to call it purchasing. If you don’t own something, then you didn’t purchase it. The button for games like these should be “long-term rental” or something to that effect.