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Cake day: February 7th, 2025

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  • I say “easily” because it wouldn’t require a major effort on the scale of coreutils. It could just be a series of fancy automation scripts. It’ll take effort, but not the most intense of exercises.

    I made a handful of them at an old job because we had a few specific tasks that we would regularly do, but not enough to commit it to memory. I just spent an afternoon here and there slapping together python scripts with just the options we would need and tossed it into /bin


  • The great thing about the core philosophy of unix is that you could easily do what you suggest and maintain compatibility with applications that rely on the traditional coreutils (Which is the major reason why no one will really suggest changing the traditional syntax. It’ll break way too much.).

    Just build a series of applications that actively translates your “less ambiguous” commands into traditional syntax. I’ve done it for a number of things where the syntax is long and hard to remember.

    In fact I think a “nuutilus” would actually be fairly well received for distributions that are more new user focused and a pretty worthwhile endeavor.



  • EarlGrey@discuss.tchncs.detoGames@lemmy.worldBest game ever?
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    17 days ago

    Fair enough lol. Not all 3D gaming obviously (I mean they aren’t First person shooters, like most of your examples), but effectively the Action, Adventure, Platforming, etc angle (which makes up a fairly massive chunk of games today).

    What I’m talking about is the fundamental gameplay of both. Online Multiplayer was revolutionary, but it wasn’t really a fundamental change to the gameplay itself (Like with Marathon introducing mouse control)

    It’s interesting that you mention Tomb Raider though because that’s a perfect comparison. It was a fairly indicative of the industry as a whole with its stiff controls, static cameras, and dodgy combat.

    Mario 64 brought a full range of movement and action to games. It was really the first 3D game where just moving was fun (which is why they started the game in a peaceful courtyard, they wanted you to just have a fuck about). It also brought the user controllable camera to games (It hasn’t aged well, but that camera system was amazing when it came out). Also, while it didn’t invent the Hub world (it had been used in 2D games) it pretty much set the standard for it.

    OoT built on Mario64 with two major bits of gameplay. Target lock-on (Then called “Z-Targeting”) and contextual buttons. Both of which are just so fundamental to games these days it just feels obvious. More relevant back then (but not now), it created the template for how you could faithfully transition a series from 2D to 3D while perfectly maintaining the feel of the 2D series.

    Now, neither of those things alone would justify it being in my Top 5. The fact that they’re both so aggressively fun and well made does that.


  • Ocarina of Time

    Yeah I know. Cliche as fuck. But for those who weren’t around when It came out, it’s really hard to describe just how absurdly revolutionary OoT was. Between it and Mario 64 (another Top 5 game for me), you essentially had the foundations of 3D gaming that are still used today.

    But besides that…it’s an amazing game that I’m still replaying nearly 30 years later. Ever single complaint I have about this game is a tiny issue that has been solved in other versions (like binding the Iron Boots to the C button).


  • I will spend an entire weekend ricing my desktop in just the right way.

    Then I’ll notice that one of my main apps doesn’t adhere to the theming i’ve designed, or that <insert random condition here> will completely break my theming because <insert weird OS quirk here>, or If I change my wallpaper it will make my entire theme look like shit, or that my cool theme makes font unreadable on one app because it renders shit weird, or that I completely overlooked this one aspect of my workflow that my cool design fucks with.

    Then I’ll just say fuck it and go back to using standard Gnome.

    There’s an extension that lets me close and open windows with the Matrix Code Rain so I can pretend I’m cool n shit.