I really liked 12s gambit system. It was really fun.
I really liked 12s gambit system. It was really fun.
I was already not playing AAA, if only because of MTX. I’ve been playing games like Mullet Madjack lately.
Donald. 1600 Pennsylvania Avenue NW, Washington, DC 20500
(Hint, we already know who works where, via LinkedIn.)
Easy there, I’m already planning on not buying it, just like I’m sure plenty of others are planning not to. Just need to get the word out that the company isn’t one to buy from.
With any luck, it’ll be the next Veilguard.
Being left wing is not wrong, just like being right wing isn’t wrong. Further more, nothing wrong with customers being more informed about the company they’re buying from.
What, are you upset that the multinational corporation might lose out on a few sales?
That it’s a lefty company with a lefty culture?
So customers are now informed? And this is a bad thing?
Still though, it’s the EU, not some small town or European village. Surely they could make their own.
Look up the min requirements. Look at what it tells you.
That depends on your manager. Ive had some that let me work whenever, one that wanted butt in seat, and right now, I play video games so long as Im reachable.
You get paid for the month. You arent paid by the hour, you are paid for working for them.
Its a different mindset
You get salary, its paid
Yeah, theres an hour for lunch. It works out to 8 hour days
Its mentioned in the article, but it bears repeating.
They force give you the first quest of a questline for free, and then charge you seven bucks for the second 15 minute quest.
Its also not complete, its an early access paid mod where they clearly cut content out of the game just to give you the first hit of a faction questline, end that first quest on a cliff hanger, and then charge 7 bucks per quest. And before this, the faction was just a series of kiosks giving radiant quests.
Tbh, I can see that. I hop in CS and its political, but I play it for escapism.
If the player doesnt know the choice exists, and has reason to think the choice doesnt exist, then the choice is kinda moot, isnt it? In any case, my original point was a lot of complaints were really about bad writing.
Where under this post? Cuz I dont see it.
People did experiment, in the first scene with the wp. That experiment told them that the game would force you to make evil decisions to continue playing. I saw that narratively there was a good option, but the game told me that that option wasnt available in the WP scene.
They might not be missing the message. Its reasonable to think “this is just the writers opinion, it wouldnt work out this way irl”
Skyrim. Sure, no single part is particularly good, but the whole of it is greater than the sum of it’s part.