Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).

(header photo by Brian Maffitt)

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Joined 2 years ago
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Cake day: June 17th, 2023

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  • Eh, I think that one’s mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).

    The give-up culture wasn’t as bad much earlier in the game’s life, at least in my NA-centric exposure to solo queue.


  • Different people also have different sensitivity to different types of artifacts. No doubt a degree of the complaints is overblown due to a big of tribal / mob mentality going on, but a few of the people complaining might just be more sensitive to it.

    With TAA specifically there’s probably also implementation differences going on, where someone has a bad experience with it once or twice and then generalizes that experience to all implementations of it.