

All psychology is.
Not saying it isn’t useful before a psych major jumps on me. But the entire field is basically explaining how to cope with a society that is hostile to human nature.
All psychology is.
Not saying it isn’t useful before a psych major jumps on me. But the entire field is basically explaining how to cope with a society that is hostile to human nature.
Yeah I agree, the only one of these gimmicks that has been somewhat good is mega evolutions and they are still not great from a balance standpoint. Other than that I struggle to see how fundamentally different modern Pokémon games are from the old ones. There’s a lot of QoL stuff, but most of it is easily ignorable imo.
I think that you might want to look at rom-hacks like someone else suggested. You’ll probably find what you’re looking for in one of the hundreds that have been made.
Bro what do you mean, if there’s a single franchise that has not changed its mechanics is Pokémon. Maybe you mean a game absent the gimmick mechanic they put in every gen? Or are you crazy enough to suggest we go back to the days before physical/special split?
Well I mean, you can choose not to use the powerful restoration spell. Especially with spell crafting you can create one that’s better tuned to the level of difficulty you like.
I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights. I had to reload before the arena fight with the twin bosmers because I simply cannot beat them. But yeah it is waay too easy at the start, which arguably is when it should be the most challenging.
Expert is just insane. Who ever plays in master really needs to get their head checked, I imagine fighting two enemies takes half an hour of hacking away while chugging stacks of health pots.
That’s about its only useful contribution.