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Joined 1 year ago
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Cake day: March 22nd, 2024

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  • A problem is volunteers and critical mass.

    Open source “hacks” need a big pool of people who want something to seed a few brilliant souls to develop it in their free time. It has to be at least proportional to the problem.

    This kinda makes sense for robot vacuums: a lot of people have them, and the cloud service is annoying, simpler, and not life critical.

    Teslas are a whole different deal. They are very expensive, and fewer people own them. Replicating even part of the cloud API calls is a completely different scope. The pool of Tesla owners willing to dedicate their time to that is just… smaller.

    Also, I think buying a Tesla, for many, was a vote of implicit trust in the company and its software. It’s harder for someone cynical of its cloud dependence to end up with an entire luxury automobile.



  • Yep!

    And this is true for many Linux native games in general. You can’t assume the native version will even be in the same ballpark as the proton path, you just have to try and see.

    Sometimes there is a huge advantage for native Linux, too. Modded Minecraft and Starsector (both Java and OpenGL on all platforms) are the concrete examples I personally tested, where the simulation and frame rate are, similarly, massively faster in Linux than Windows.





  • Depends how familiar with disk partitioning you already are, but it’s generally not that bad. Shrink your windows partition, create a new ntfs partition in windows, and install Linux. Pretty much every major installer has an option to preserve Windows.

    I guess this is the thing with Linux, at various levels it skews DIY and more time intense. And honestly the market seems to be bifurcating between that and the opposite extreme: Android/iOS, which many use as their main PCs now.