

The subclasses are from DnD 5e, are they not? The free update is great, I‘m „mad“ at how overblown the source has become.
The subclasses are from DnD 5e, are they not? The free update is great, I‘m „mad“ at how overblown the source has become.
Maybe I see the need for so many (sub-)classes in a rigid computer game, but in a tabletop game? WotC really doesn‘t want people to use their imagination, only to buy their supplements.
IIRC number keys are shortcuts for abilities, so optional.
It’s such an overcrowded genre isn’t it?
Well it’s not really a genre, just a mode of perspective.
Disco Elysium ditched combat for an everything-is-dialogue-approach and it is really really good.
Maybe some classic, more phantastical CRPGs with turn-based combat are more your juice than Disco Elysium: Baldur’s Gate III, Pillars of Eternity II, Fallout. Planescape Torment, Tyranny, Pathfinder, Pillars I and the rest of the Baldur’s Gate series rely on real-time combat with pause which might get tedious when only using the mouse.
Video games are a luxury and it should be easy to avoid them.
The most cowardly and entitled boycott is certainly the one where you still consume without spending money.
It’s not different. Nintendo’s target group just don’t want to bother with it.
Then let the next GTA take place in Scotland, leave the yanks in the dust.
Eurogamer.net - Chris Tapsell - 3 / 5
Not that South of Midnight is a disappointing game - far from it - but that it’s such a shame for it to get so close to being something so genuinely special. This is a game of just remarkable craft - we’ve not even mentioned the stop-motion style of animation! It’s lovely - and likewise remarkable attention, thought, and care. If only just a little more of that care had been afforded to the playing of it.
Then avoid the streamers? I’m sure the marketing experts employed by Ubi know what they’re doing. I’m also done defending that crappy company.
I guess modern examples are Psychonauts or Prey (2017). Hundreds of games are released every week. There will be some gems, we’ll just never know. Among Us was one of those games before it got successfull by pure chance.
Really good games flopped before because they weren’t marketed well. Marketing is budgeted for productions of any size, and influencer marketing in general is very effective for something like videogames. Larger amounts were spent on TV ads, or printing campaigns.
Thanks, looks like 40fps are possible.
Last game I played from GOG was Disco Elysium which worked perfectly on the Deck. Most of the original team were pushed out of the studio during a hostile takeover, so can’t really recommend to buy right now.
How well does KCD II run on the Deck? I’ll take 60fps over visual fidelity any day, but sometimes it’s simply not possible.
Cherami Leigh did a great job, but the script was sometimes such a cringefest, ugh.
I’d say that Portal 2 even improved the first one in every aspect.
I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an “interactive story” is a game. Combat shouldn’t be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.
In a patch/dlc, nothing. It’s just a bit of a shame that DnD today is more about paid supplements instead of providing a framework to do and encourage your own thing.