I think the difference is with their software you can play around the UI and figure out things by intuition and trial and error
The same thing is not enough in FOSS in many cases. Like for ex, drawing solid shapes in GIMP
I think the difference is with their software you can play around the UI and figure out things by intuition and trial and error
The same thing is not enough in FOSS in many cases. Like for ex, drawing solid shapes in GIMP
The art style is also too close to night reign/elden ring than bloodborne
Most people don’t want to dedicate brain cells for that
Wait is that not a typo
The plot reminds me of that futurama episode where Fry becomes a cop and the cops use a robot that can simulate the future to stop a crime before it’s happened.
It was a really funny episode, if they took it as inspiration I think it will be a killer plot for a game. I mean even Isaac Asimov’s short stories hinged on AI being unpredictable by humans. (Although, in his stories some of the AI actually worked well) But I just know that that’s not what they have in mind here and I have no hope of someone using AI properly, in its natural domain (ie Sci-fi)
I for one have never used Photoshop but I used to use Gimp occasionally for some semi-technical markup and annotation. I remember being baffled by how to make a hollow circle, as opposed to a solid one. I kept forgetting the process so I had to look it up every time. Nowadays I just use canva since I don’t want to analyse menus and tool options every time. I don’t have to use Photoshop to say that Gimp’s UI can be better. Anyway, I also use Audacity extensively and although it’s not as outstanding of a case as Gimp, the older versions were a pain, nowadays it’s much better but still plenty to improve (I have not used other audio editing softwares)
Then again I learn software by intuition and exploring menus (rarely I go to read the manual, as do majority of the people I imagine), if I was taught how to use it by someone like you, maybe things would be different, but I doubt that’s how most people interact with software.