They did a great job with this remaster. You can tell another studio with actual passion for the game did most of the work.
This looks like a very solid remaster where they also fixed some glaring issues with the original like the outragious leveling (and therefore to some degree the scaling-) system. I am not a huge Bethesda fan but they did many things right with this. I hope that this remaster will be available on GOG at some point as well.
So far I’m loving it, and I say this as someone that has played Oblivion every few months since release. I had to move the original to my external drive to make room for the remaster. Still just getting, started but so far it’s a very faithful upgrade.
I’m playing it on the Series X and it runs smoother than the OG while looking like a modern AAA game.
I must admit, it’s not “just” a remaster, but they somehow managed to capture the spirit of '06 when this first came out PERFECTLY. Picture this: I was still in college and studying at home when Oblivion was finally released. I had been waiting for it for a long time (to my young mind back then) and I remember it was a perfectly beautiful, sunny day and I was home alone with no obvious way to get to a game store.
So I asked my elderly neighbor if I could borrow her clunker of a car for “an errand” and drove over an hour to the nearest game shop.
From the game itself I mostly remember how drop-dead gorgeous everything seemed - and how terrible my PC’s performance was back then, especially in outdoors areas.
Today, I experienced the exact same form of awe, followed by the most gorgeous graphics I could imagine, and… 15 fps outdoors. EXACTLY how things used to be when I was a young man.
Magic. Truly a win for Bethesda (after Starfield). Now all I need is a PC who can actually run the damn thing on high with over 60 FPS.
I have a 4070 ti and I still got 17fps after leaving the sewers. The game runs like ass.
Dang, I’m playing it on a Series X and it looks and runs great.
Unreal Engine 5 isn’t all that great when it comes to utilising the CPU. What CPU do you have and on what settings are you running?
Asking out of curiosity, haven’t bought the game yet.
I7 13700.
3840x1080 ultra wide. Tried low, medium, high, and ultra, dlss on and off, and it’s still ran like a potato
Damn, this is with everything on max at 4K with DLSS & Framegen?
3840x1080 ultra wide. Tried low, medium, high, and ultra, dlss on and off, and it’s still ran like a potato
You brought back some memories for me. Exiting the sewer for the first time. Setting graphics to full and waiting for the details to slowly emerge. An audible “wow” left my lips, then I set the graphics back down to as low as they could go so I could actually play.
I don’t understand fully. I haven’t played the game since it first came out and I played it on the 360. But this remaster almost feels like a half UE5 conversation with an AI generateded character updates. Like it half looks like absolute trash except for the scenery.
I know it’s not a remake or a complete overhaul. But did the character movement slide this much on the original? Did all the NPCs you talk to look like they’re in late stage face cancer?
Yes, actually they looked worse than this, it looked so much worse.
I like to describe classic Oblivion characters as looking like they were all carved from the same potato.
I would imagine lol. It’s been so long. Oh well, having a fun time regardless minus the terrible optimization that is UE5
From what i looked the character movement and behaviour seems to be unchanged, but the combat is speed up so it looks so weird. The character model and the mouth movement is honestly doesn’t looks good, sheogorath looks so so weird. From the trailer and some gameplay it’s basically like adding those environment, lighting, combat, and then character model mod, very much mismatched. I guess that’s the cost of remastering to current standard while maintain the jank, as most would say, the janky-ness of oblivion is what give it the charm.
I think skyblivion gonna “feel” much better as it’s build on top of skyrim.
So did they fix the magic system? One of my biggest problems with the original was that magic was near pointless. After like 30 levels magic felt like throwing rocks at a tank.
i don’t think they changed the magic system but they did adjust enemy level scaling, which could have been part of your problem.
Yeah that’s probably it. I remember the scaling being awful if you didn’t spend all points perfectly each level. They must have fixed it since i don’t seen anyone complaining about it.
I’ll check some videos this weekend when there is more known about it. I’m looking forward to playing it again though.
Still better than magic in Skyrim, which by level 10 wouldn’t be causing enough damage even on mudcrabs anymore
I just bought it so I guess ill find out. It’s a great game regardless whether they fixed it or not. I can always go archer or sword.
Wait, it’s already out? I heard a bunch of rumors about it just the other day and I went on Steam to look it up, and I could swear it was still targeting a release in 2026.
They must have been working overtime on this to beat Skyblivion to the finish line.
They dropped the trailer and the game at the same time. Its a pretty well done remaster/remake so far. Minor visual bugs but thats kinda to be expected at this point. Nothing totally gamebreaking though. Runs well enough on Xbox and considerably better on a PC. Xbox performance mode gives it a high framerate, though I am unsure if it is 60 or 120 fps, I would assume probably just 60.
According to some YouTube videos I watched, a bunch of screenshots were recently leaked, confirming the existence of this whole project, which apparently has been kept under wraps the whole time.
But yeah, I can’t help but think they wanted to get it out there before Skyblivion drops (which is likely going to be free), so they can get some of that sweet cashflow before it’s too late.
Yeah, it’s fairly decent. Nothing spectacular, but it hits its marks.
The only thing I’m concerned with is are they going to add in a cash shop.
I find that very likely, which will be extremely on character, as Oblivion was the first single player game to sell cosmetic DLC: horse armor.
I would be extremely surprised if they don’t find a way to get more money out of it. Cosmetics for sure. Perhaps quests at some point. I feel like full expansions are kinda dead though and certainly out of scope, as isn’t just the normal game in an Unreal 5 wrapping?
I play ESO, and love it, but I have been shaken down too aggressively to trust.
On the plus side, it is a spectacular story and just masterpiece of a game, even for its age.
On the other, first Hollywood couldn’t get over the whole remaster and release to milk that cow, and videogames are all onboard the milk train.
Cause, new ideas are too expensive and it’s easier to repackage and upscale I suppose.
Still, feels exciting and disappointing at the same time.
I brevet enjoyed the original. I found it tedious and repetitive with going into near identical hell holes to pick up rocks. Not too mention the leveling system, of all the janky TES leveling systems this might be the worst. The only thing I like with the original is the music.
The reason they did this is probably because Microsoft needed a Bethesda game that isn’t starfield to sell gamepass and tes6 is so early on it doesn’t need many developers yet so they can afford developing this instead
I’m enjoying it quite a bit!
… except for the fucking lockpicking…
Whyyy did they have to make it so much harder?! It’s so unforgiving now and they took away the noise cue! I used to be able to do it without even looking at the screen because you could hear a distinct sound when it clicked into place. Now there are 3 different drop speeds and the sounds are so minimal…