• arotrios@lemmy.world
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    24 days ago

    Honestly, most new games just fucking suck. They’re too expensive, often don’t run properly at launch even on excellent hardware, and those that don’t have micro-transactions built-in require you to purchase DLC to get the whole game.

    On the other hand, the older titles almost always run well on my machine, have a ton of community DLC, and in general are just designed better because they were built to bring the player as much fun as possible, not to extract as much money as possible.

    Plus, the quality content generated from 2005 - 2015 represents some of the best ever, and can provide hundreds of hours of enjoyment before you even get into the 2010s. Why waste money on something that may not work, and that I likely won’t enjoy as much as the games I bought 10 years ago?

    It’s why I usually wait at least a year after release to consider whether or not I’m going to buy a title.

  • tal@lemmy.today
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    24 days ago

    7.1% of the total hours spent were on Counter-Strike: Global Offensive / Counter-Strike 2
    6.4% were in League of Legends
    6.2% were in Roblox
    5.8% were in Dota 2
    5.4% were in Fortnite

    That is a lot of people playing free-to-play competitive multiplayer games.

    • GoumLeChat@jlai.lu
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      24 days ago

      Free is an important reason why. Also, these games run very well on old machines. If you mostly play that and get a new rig, you don’t have to spend a lot. Pc parts have gotten ridiculously expensive.

      • tal@lemmy.today
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        24 days ago

        I get free reducing the barrier-to-entry, but I kinda look at games in terms of “how much is the ratio of the cost to how many hours of fun gameplay that I get?”

        I mean, I have some games that I briefly try, dislike, and never play again. Those are pretty expensive, almost regardless of the purchase price.

        But the thing is, if it’s a game that you play a lot, the purchase price becomes almost irrelevant in cost-per-hour of gameplay. I’ve played Cataclysm: Dark Days Ahead — well, okay, you can download that for free, but I also bought it on Steam to throw the developers some money — and Caves of Qud a ton. The price on them is basically a rounding error. And the same is probably true for the top few games in my game library.

        You could charge me probably $2000 for Cataclysm: Dark Days Ahead, and it’d still be cheaper per hour of gameplay than nearly all games that I’ve played, because I’ve spent so many hours in the thing.

        If people are playing these like crazy, you’d think that the same would hold for them. That the cost for a game that you play like crazy for many years just…doesn’t matter all that much, because the difference in hours played between games is so huge that it overwhelms the difference in price.

        • GoumLeChat@jlai.lu
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          24 days ago

          I’m old enough to have bought TF2. Played a little less than a thousand hours. Even counting a few in-game purchases, the cost per hour is very low.

          But free means no barrier, you can join anytime,m and stay if you like it. Your friends can try it out too.

          • logan_hero@lemmy.dbzer0.com
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            24 days ago

            3/5 games from that list also launched as paid games, but gained majority of its players after becoming f2p. Yeah people love free stuff ¯_(ツ)_/¯.

          • tal@lemmy.today
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            24 days ago

            Hmm. That’s a thought. I guess that that’d mesh with them also all being multiplayer.

      • blazeknave@lemmy.world
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        23 days ago

        The amount of times I “finally sit down and watch that new Netflix show I’ve been putting off” and it’s 7 years old. My kid is into “newer Disney stories” I don’t know from my day… that are 25 year old films!

  • buzz86us@lemmy.world
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    23 days ago

    Because crypto miners ruined gaming top end GPUs used to be $300 Max, now were looking in the thousands to have the best GPU for like 6 months, and you can’t buy a used one because it could be a clapped out card used in a crypto miner

    • GoodEye8@lemm.ee
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      23 days ago

      I don’t think it’s even necessarily that the GPU pricing has ballooned. I think the main reason is that that every new game has to compete with pretty much every other game ever made. For example I enjoyed Death Stranding and I am interested in Death Stranding 2, but I’m probably not getting in on launch because there’s a big chance I’ll probably start playing Stardew Valley for the n’th time, because I feel like that’s what I want to play. I’ll probably play DS2 when I get the Kojima itch.

    • pdqcp@lemmy.dbzer0.com
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      23 days ago

      Bitcoin switched to industrial ASICs a long time ago, and Ethereum has completely moved away from proof-of-work mining in 2022, see: https://ethereum.org/en/roadmap/merge/

      The Merge was executed on September 15, 2022. This completed Ethereum’s transition to proof-of-stake consensus, officially deprecating proof-of-work and reducing energy consumption by ~99.95%.

      GPU mining is pretty much completely dead because after Ethereum switched the yields on everything else tanked, no one mines with GPUs anymore, at least not for any major blockchain. GPUs are mainly being used with AI now

      • buddascrayon@lemmy.world
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        23 days ago

        That doesn’t mean that their effect on the GPU market will up and vanish overnight. Market correction doesn’t usually go down as fast as it goes up.

        Edit: add to that the tariff situation and the standoff with China and Taiwan (where all the processors for gpus are made), and you have a situation where things are just going to get more expensive no matter what.

        • frezik@midwest.social
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          23 days ago

          It’s AI at this point. Nvidia considers the gamer division to be vestigial. They were a $700B market cap company that was primarily known for gaming GPUs. They are now quadruple that with AI, and that’s even with some recent hits to their stock price.

      • partial_accumen@lemmy.world
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        23 days ago

        The Merge was executed on September 15, 2022. This completed Ethereum’s transition to proof-of-stake consensus, officially deprecating proof-of-work and reducing energy consumption by ~99.95%.

        I don’t follow crypto trends so I hadn’t heard about this either.

        I had to look up proof-of-stake, and for Ethereum apparently is required to stake 32 coins to operate a node. Another google search shows me a single Ethereum coin is just north of $2k USD. So someone mining Etherium today needs to have more than $64k if Etherium to even run a node now?!

  • Razzazzika@lemm.ee
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    23 days ago

    Well. The nature of my backlog is like I wait for games to come down in price and by the time I get to them they’re 10 years old haha.

    I also have a habit of playing through the entire series before playing the newest one. I’m currently playing Legend of Heroes: A Tear of Vermillion which is the 4th game from Japan in that series but the 2nd to be released in US, SO I’m playing through it even though I don’t like it and will beat the next two games to finally play Trails in the Sky which is the one I really probably should have started with.

    I do that with all my games, like Doom Eternal looks cool and so does the upcoming Dark Ages, but I went back and played Doom 1 & 2. 64, then the updated remaster of Doom 1 & 2 when that came out, and now I’m working on Doom 3. I got one more whole Doom game before I even get to Eternal.

  • MysticKetchup@lemmy.world
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    23 days ago

    People are reading the headline and assuming they’re talking about older single-purchase games, but the article is actually referring to mostly MTX-driven games that get continuous updates.

    And the data further shows, in Newzoo’s own words, that these 908 million “PC players are heavily skewed towards older, live service games.”

    Remember that even things like Rocket League are about a decade old at this point, and games like LoL, Dota 2 and CS:GO are even older

  • quack@lemmy.zip
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    23 days ago

    Turns out that people like playing games that respect their time and aren’t a glorified second job. Who knew.

    • Mic_Check_One_Two@reddthat.com
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      23 days ago

      that respect their time

      I know you’re not talking about old school RPGs. The older games tended to pad playtime by having insane difficulty levels or by requiring grinds. Hell, my favorite JRPG (edit: Legend of Legaia) is specifically more grindy in America, because the devs decided to slash the experience and gold drop rates by like 50% for the American release, and make all of the enemies hit much harder. (Interestingly, the original enemy stats are still present in the game code, and then the game runs some “x1.25” math when the battle starts, to bump all of their stats up to the values that actually get used in combat.) So you need to be a higher level to be able to survive, and you need to grind twice as long to reach those higher levels and to be able to buy better gear. I like it despite the grind, not because of it; In most of my play throughs, I end up using cheats to avoid the grind.

      and aren’t a glorified second job

      I mean, games like Ultima Online, RuneScape, Diablo, and EverQuest have existed since the 90’s. Hell, RuneScape used to be extremely approachable for young players because it didn’t require a good computer or any installs; It just ran directly in your internet browser.

      The bigger reason many adults feel this way is not because games have gotten longer or harder. Adults simply have less time to play. They don’t want to spend a bunch of time researching optimal builds or grinding rank in multiplayer matches. Instead, they want to fall back to the games that they already know how to play. They’re willing to ignore the fact that their favorite single player game requires 10-20 hours of grinding, because it doesn’t feel like work to them. Or if it does, they can just use cheats to get around it. They don’t need to research how to get a specific item, or how to approach a specific boss fight, because they have already done it a dozen times.

    • golli@lemm.ee
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      23 days ago

      Tell that to everyone playing games like path of exile (which i admittedly have also played too much of in the past).

    • purrtastic@lemmy.nz
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      24 days ago

      Terraria. Every time I fire up the deck to buy a new game, a few days later I am back to Terraria.

      • tal@lemmy.today
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        24 days ago

        I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation. The stuff you can make is mostly static.

        • Sculptus Poe@lemmy.world
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          23 days ago

          I die too fast in Noita to get too deep into it… I liked what I played of it though. Something about Starbound made it feel like Temu Terraria… I can’t put my finger on why it feels so … fake? Like physics or the way the player model moves and interacts with blocks is off or something. Maybe it is just too close to Terraria and the many hours I spent in Terraria makes anything close feel off.

      • Sculptus Poe@lemmy.world
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        23 days ago

        I suppose in a few months, after this current round of Minecraft, I’ll be pulled into Terraria again. I had a pretty good head of steam on the way to finishing my 2 year old run of BG3 when I made the mistake of opening Minecraft… Terraria is about the only thing that could rival minecraft in addictive qualities for me. It has the added benefit that I can talk my wife into playing Terraria but she won’t touch minecraft.

  • PeteWheeler@lemmy.world
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    23 days ago

    New games just don’t have a ‘punch’ to it anymore. They are not not game breaking anymore.

    There is absolutely nothing wrong with old games either. They are the same as they were, which is why reboots and remakes are so popular.

    • Luminocta @lemm.ee
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      23 days ago

      I want to agree but some games are really well done. Kingdom Come Deliverance 2 is a good example.

      However

      I feel like many people are so focused on graphics and looks, like raytracing for example, that gameplay/story has become less important? Sucks but it is what it is I guess…

      • ScoreDivision@programming.dev
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        23 days ago

        A good story isn’t something groundbreaking that marketing teams can slap on the box in the same way they can with ray tracing dlss or whatever else I guess

  • Nino477@lemmy.world
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    24 days ago

    There are just so many good games out there. No time to play them all. Also i think epic free games and this prime free game stuff contributed to it. I just started playing bioshock bc of it. Also on pc it feels so good to play an old game and just crank up every setting to max, 4k, install some mods, no ai upscaling but msaa 8x and not having to worry about performance even on mid range PCs. I genuinely prefer the graphics of older games since for me image clarity is much more important than how many polygons a gun has or how the puddle of water reflects light. Like even the new unreal engine 5 games cannot run maxxed out on a 5090 in 4k without upscaling. They only look good in trailers.

    • BigDaddySlim@lemmy.world
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      23 days ago

      I genuinely prefer the graphics of older games…

      This is because a lot of older games were going for an artistic style, the graphical fidelity of today’s games was too far out of reach. BioShock is a perfect example because of its beautiful art direction.

      AAA games used to have character to them, now every person has to have 1200 individually rendered pores and a remaster every few years to make it look more realistic (cough cough The Last of Us)

      • Nino477@lemmy.world
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        22 days ago

        This is because a lot of older games were going for an artistic style>

        BioShock is a perfect example because of its beautiful art direction. >

        I totally agree with you. Another good example is Alice: Madness Returns. Just booted it up for the first time yesterday and it looks so good, pleasing in a way.